3d artist, character artist & sculptor from sunny town near Barcelona.
Looking for my place in videogame industry.
My job in The Harvest was doing research about the character's visual style and firsts iterations on character alpha (not seen) Also as a environment artist, I worked closely with the lead artist and the concepts artists on the first and biggest environement landmark of The harvest, the temple.
3d contents for virtual worlds, in high and low poly. Mostly, high detailed character clothing, and 3d character parts.
Mocap technician for full body captures including facial animations. Clients such as Crowd of Monsters, Dark curry, Glassworks, Usert38 and Tigrelab.