My first job in the industry was in Mocap BCN, were I modeled 4 female heads ( and a male head), with full facial mocap animation for Second Life. Here are some.
Working for selling assets in there have a few unique caracteristics :
- You can personalize every detail of your aspect. There are 55 sliders that control 44 bones of eyes, nose, mouth, chin, etc. In order to have this, the skining has to be perfect: The sliders work with the weight information, the same weights than the facial animation.
- Almost every creator want to be compatible with other brands. So the heads or other bodies, from me or from other creator, must have the same uvw map, the
[Disclaimer: In the renders I'm ONLY responsible of the 3d model of head, eyes. For teeth and tongue, I'm responsible of model and texture. I'm NOT responsible of the skin, hair, eye texture or septum piercing, all is form other creators. ]
You can see more in the page: https://letimvila.com/pages/professional-work1