Final project of Zbrush course in FX Animation School.
Based on a character of Dragon Age II, this was my first character in Zbrush and with it, I learned the process from sculpt to 3d game character. I started long ago and finished it in summer 2017.
I used in this project:
- Zbrush for sculpts and color.
- 3d max for retopology, rigging and skinning.
- Substance Painter, Zbrush and Photoshop for textures.
- 26.056 polys
- 4 textures of 2048 px. Diffuse, Normal, Height, Roughness, Metalness and Ambient occlusion.