Professional work - Editable heads for Second Life

My first job in the industry was in Mocap BCN, were I modeled 4 female heads ( and a male head), with full facial mocap animation for Second Life. Here are some.

Working for selling assets in there have a few unique caracteristics :

- You can personalize every detail of your aspect. There are  55 sliders that control  44 bones of eyes, nose, mouth, chin, etc. In order to have this, the skining has to be perfect: The sliders work with the weight information, the same weights than the facial animation.

- Almost every creator want to be compatible with other brands. So the heads or other bodies, from me or from other creator, must have the same uvw map, the 

[Disclaimer: In the renders I'm ONLY responsible of the 3d model of head, eyes. For teeth and tongue, I'm responsible of model and texture. I'm NOT responsible of the skin, hair, eye texture or septum piercing, all is form other creators. ]


Here is a review of one of the heads made for a famous blogger in the second life comunity.

If you want to se how sliders work, please jump to