Professional work - The Breach Studios: The Harvest - Basemesh
In the past year I had the opportunity of working in The Breach Studios in "The Harvest" with a small team of super talented people. My first task was doing research about the character's visual style and firsts iterations working closely with the lead concept artist. We wanted stylized style but not too cartony with clean shapes and detail. The characters now seen in the game are more sci-fi than this one but that was the begining.